Iron Golem
An Iron Golem is a golem, created by an engineer as a servant. It is a mindless construct, animated by an elemental spirit, able to understand simple instructions and programming in a single language chosen at the time of creation. It cannot speak.
The base for a golem's statistics is equal to the level of the engineer who crafted it. Under the command of an Artificer, a golem improves with training, and it is instead based on the Artificer's level.
- Basic Statistics
- Size: Huge (occupies 9 squares, reach is 2 squares)
- Hit Points: 400% of base
- Critical Chance: 20% + 2% per level
- Soak: 40% + 2% per level
- Will: 10% + 1% per 2 levels
- Fort: 20% + 1% per level
- Movement: 10 squares
- Construct: Immune to disease and poison.
- Mindless: Immune to mental effects, except compulsions; a golem's ability to be programmed makes it impossible to be immune to compulsions.
- Fortification: 100%.
- Offensive Abilities
- Sword: At-will, std, melee attack, arc 2; heavy physical damage plus optional push 5 and knockdown.
- Punch: At-will, swift, melee attack, reach 2; medium physical damage plus stun (Fort ends).
- Breath Weapon: Recharge 33%, free, short cone; heavy poison damage plus poison effect: (OTS heavy poison damage + 10 Con, Fort ends).
- Defensive Abilities
- Hardness: Iron golems ignore any attack inflicting less than 10% of their maximum HP.
- Magic Immunity: Iron golems are extremely resistant to magical damage and debilitations. They gain Resist 100% (magic). Their resistance does not apply to spells specifically intended to affect constructs.